If you were a 90s kid parked in front of Nickelodeon, Ren & Stimpy felt like a transmission from another planet.
It premiered on August 11, 1991 as one of the original “Nicktoons,” alongside Doug and Rugrats, and it immediately detonated the idea of what TV cartoons could look and feel like: painterly backgrounds, rubbery acting, classical squash-and-stretch, and those infamous “gross-up” close-ups that zoomed into pores, scabs, stubble, and boogers with oil-painting seriousness.
The series ran five seasons through 1995 (with a final first-run airing on MTV in 1996) and remains a cult touchstone for animators and comedy nerds alike.
Ren & Stimpy: Why it still hits
The premise is deceptively simple: Ren Höek (a rage-prone chihuahua) and Stimpson J. Cat (a sweet, dim Manx) ricochet from space epics to domestic disasters to meta TV parodies. Think “Space Madness,” the “Log” commercials, “Happy Happy Joy Joy,” and the masterpiece “Stimpy’s Invention.”
For me, the charm is the contrast—lush, painterly beauty wrapped around the dumbest, pettiest impulses. Even when the jokes go low (and they often do), the timing and drawings go high. That tension is why fans still swear by it: it’s exquisite draftsmanship in service of exquisitely stupid behavior. (That’s a compliment.)
The look: painted backgrounds, character layout, and the infamous “gross-ups”
If you Google “Ren & Stimpy backgrounds,” you’ll fall into a rabbit hole of art by Bill Wray—the painter who helped define the show’s rich, illustrative look.
Those manicured interiors, moody skies, and nicotine-stained wallpapers made the characters “pop” and gave the ugliness a weird, gallery-worthy beauty. Wray has discussed developing those ultra-detailed close-ups (often influenced by Basil Wolverton’s grotesques).
Fans and crew commonly call them “gross-ups,” and they became a calling card of the series (and later, half the 90s).
Inside the animation pipeline, the show re-centered the old-school discipline of character layout—drawing specific acting poses between storyboard and animation to lock down performance.
That was a big deal at the time; it’s a technique creator John Kricfalusi evangelized on his production blog, and it’s one reason the acting in early episodes feels so sharply directed and “on model” emotionally, not just visually.
On top of that, the show embraced smear frames, held poses, and extreme squash-and-stretch with timing that nodded to golden-age theatrics—but filtered through 90s irony and shock humor.
The result: images you can freeze-frame and admire like illustration, and sequences that move with musical precision.
The studios and who actually drew it
The first two seasons were produced by Spümcø, then the show moved to Games Animation (which evolved into Nickelodeon Animation Studio) for Seasons 3–5.
Alongside those prime studios, Carbunkle Cartoons (the Canadian outfit led by Bob Jaques and Kelly Armstrong) delivered some of the best-animated episodes in the run; many animators still cite Carbunkle’s work for its nuanced acting and elastic energy. Rough Draft Studios would also become a key production partner later on.
The artists behind the drawings
Beyond Kricfalusi, the bench was deep and frankly legendary:
Bob Camp (director/co-developer, later the showrunner during the Games Animation years)
Jim Smith, Chris Reccardi, Lynne Naylor (co-founder of Spümcø and pivotal to the character designs), Vincent Waller, Bill Wray (art director/background painter), Bob Jaques and Kelly Armstrong (Carbunkle), among others. These names are worth searching individually; their fingerprints are all over 90s/2000s animation.
As for voices, Billy West gave Stimpy his lovably earnest wobble (and later took over Ren), while Kricfalusi originally voiced Ren in Seasons 1–2. West’s choices—half doofus, half choirboy—make some of the darkest gags feel oddly tender, which is Ren & Stimpy in a nutshell.
Why fans loved it (and what set it apart)
Craft: The show revived classical animation ideas—layouts, expressive timing, and painterly backgrounds—on weekly TV. That was unheard-of in 1991 Nickelodeon land.
Tone: It walked a razor’s edge between sweetness and sadism. Ren’s volcanic temper against Stimpy’s saintly optimism made even quiet scenes feel dangerous.
Design + timing: The staging is readable. Every gag has a clear acting beat and silhouette; every scream lands because the drawings “aim” your eye where the joke pays off.
Those “gross-ups”: Love ’em or hate ’em, the detailed stills made TV animation feel handmade again.
The controversies you can’t ignore
Part of the show’s history is turbulent. Nickelodeon fired Kricfalusi in 1992 over standards clashes and production delays, and Games Animation took over for Seasons 3–5.
Years later, serious allegations of sexual misconduct by Kricfalusi came to light, detailed by multiple outlets and addressed in the 2020 Sundance documentary Happy Happy Joy Joy: The Ren & Stimpy Story.
These reports are sobering and cast a long shadow over the legacy conversations. (As a fan of the work, I think it’s important to separate admiration for the craft from accountability for real-world behavior.)
The Spike TV spinoff that… didn’t work
In 2003, Kricfalusi revived the brand as Ren & Stimpy “Adult Party Cartoon” for Spike TV. It was edgier (often graphically so) but short-lived and widely panned; only three episodes aired before it was pulled. For me, it proves how precarious the original balance was: push too far into explicitness and the elegance collapses.
Techniques and little-known production details
Character layout was central—locking specific acting poses and eye lines before any animation went overseas, to preserve performance intent.
Painted backgrounds by Bill Wray gave even gross jokes a gallery sheen.
Gross-up close-ups combined fine-art rendering with grotesque subject matter, explicitly cited by artists as inspired by trading cards and Basil Wolverton’s textures.
Studio mix: Early Spümcø episodes used Carbunkle Cartoons for standout animation; later Rough Draft Studios became a workhorse.
Crew roll call worth exploring for art-style lineage: Bob Camp, Jim Smith, Lynne Naylor, Chris Reccardi, Vincent Waller, Bill Wray, Bob Jaques—many later shaped SpongeBob, Samurai Jack, and beyond.
Where the franchise stands now (recent developments)
In August 2020, Comedy Central announced an adult-skewing reimagining/revival of Ren & Stimpy—without Kricfalusi’s involvement. Over the past few years, the project’s status has been murky, with credible trades confirming the greenlight and later fan chatter about delays.
In August 2025, the fan-news site NickALive noted that Paramount+ added a show page for the reboot, suggesting the company still intends to do something with it. (There have also been scattered reports of limited international listings and leaks, but official U.S. release plans remain unclear at the time of writing) .
If you’re tracking how the show’s DNA lives on beyond direct revivals, look at contemporary projects explicitly channeling that 90s hybrid of hand-drawn elasticity and hyper-detailed close-ups; for instance, Polygon recently spotlighted a 2025 pilot (Bullet Time) borrowing that look/feel and even collaborating with veteran artists like Bill Wray. The influence is everywhere.
My verdict, 30-plus years on
Ren & Stimpy is the paradox I still love: a show that wowed you with craft while grossing you out with gags. The best episodes are basically animation masterclasses—watch “Stimpy’s Invention” frame-by-frame and you’ll see staging and eye-trace choices that wouldn’t be out of place in a Chuck Jones short, just covered in cat hair and earwax.
The worst impulses (on and off screen) are harder to square, and the real-life allegations against the creator deserve to be front-and-center in any honest retrospective. But in terms of the art of TV animation—the layouts, the timing, the painterly ambition—Ren & Stimpy shoved the door open. A generation of artists walked through it.
One-Punch Man Season 3 is Here, But Are Fans Happy?
One-Punch Man fans are finally celebrating the return of Saitama to TV screens in October 2025, a full nine years after the anime first debuted, and six years since Season 2 ended.
This wildly popular series, known for its over-the-top superhero satire and jaw-dropping fight animation, had two seasons in the mid-2010s (Season 1 in 2015 and Season 2 in 2019). Given the show’s massive success and passionate fanbase, it’s no surprise that the long gap before Season 3 felt excruciating.
The first season earned critical acclaim (boasting 100% on Rotten Tomatoes for its “state-of-the-art animation” and gut-busting humor) and it left viewers hungry for more of Saitama’s one-punch heroics.
Yet after Season 2 aired, years passed with no new episodes, turning the wait for Season 3 into something of a legend (and a running joke) among anime fans. “It is tough being a One-Punch Man fan… I also have to wait endlessly for Season 3. It feels like I could’ve become the One-Punch Man between all this waiting,” one commentator quipped.
So, why did it take so long to get a third season on TV? Let’s dive into the behind-the-scenes factors (from production challenges and industry shake-ups to fan speculation) that kept One-Punch Man’s anime stuck in limbo for so many years.
Before we go into detail, here’s where to watch One-punch Man streaming online:
To put the delay in perspective, most hit anime don’t leave fans hanging nearly as long as One-Punch Man did. Season 1 aired in late 2015 and became a global phenomenon, wowing viewers with its crisp animation, quirky hero, and hilarious send-up of shounen tropes.
Normally, a series that popular would get a follow-up quickly. And indeed, a second season was confirmed soon after. However, despite the initial announcement in 2016, Season 2 did not actually air until April 2019.
This three-and-a-half-year gap already had fans puzzled. Season 2 (handled by a different studio, more on that later) was met with mixed feelings, as it delivered more story but noticeably lower animation quality, which disappointed many who had fallen in love with the spectacular visuals of Season 1.
Still, it was One-Punch Man, and viewers eagerly finished Season 2 in summer 2019… assuming Season 3 would be on the horizon.
Instead, another silence fell. Year after year went by with no official news of Season 3. The franchise wasn’t dead by any means; the manga continued, merchandise sold, even a Hollywood live-action film was put into development… but the anime remained in limbo.
Naturally, fans worldwide kept asking: what’s the holdup? Was the show not profitable enough?
Had the hype died? It’s hard to imagine lack of popularity was the issue; One-Punch Man was a smash hit internationally and remained a trending topic. (There are far less popular anime that manage to pump out new seasons regularly, as many fans have pointed out). Clearly, something else was going on behind the scenes to slow down the return of this beloved series.
Why the 6-Year Gap? Key Factors Behind the Delay
Several key factors likely contributed to One-Punch Man’s extra-long wait for a third season. Industry insiders and observers have offered credible explanations; some officially confirmed, and others well-founded speculation for why it took until late 2025 for new episodes to finally air:
Limited Source Material (Story Readiness): Unlike some long-running shounen, One-Punch Man’s anime cannot continue indefinitely without sufficient manga content to adapt. By the end of Season 2, the anime was caught up to a major ongoing manga arc (the Monster Association saga).
At the time, the manga (illustrated by Yusuke Murata) had not finished that arc. In fact, when Season 3 was announced in 2022, “there was just enough [manga] material to make a 12-episode season,” as one observer noted. The manga’s release pace is relatively slow: it often takes 2–3 years to compile enough chapters for a single cour of anime. This means the anime studio had to wait for the story to progress.
Rushing out Season 3 earlier could have meant filler or an incomplete arc, which the producers wisely avoided. Essentially, One-Punch Man needed to stockpile story content before continuing Saitama’s tale on TV.
Studio Changes and Scheduling Woes: One-Punch Man’s production went through a major shake-up after Season 1. The first season was produced by Madhouse (famous for high-quality animation), but Madhouse did not return for Season 2.
Instead, a new studio (J.C.Staff) and director took over. This transition wasn’t seamless. Changing studios often means reassembling staff and can introduce delays. And indeed, even though Season 2 was greenlit in 2016, it only aired in 2019, reportedly because studios were tied up with other projects.
As one anime fan aptly explained, studios in Japan are often booked years in advance, so even after deciding to make Season 2, the team had to “wait a couple years to start because [the studios and animators] were busy and you have to wait for a team to have an opening.” Scheduling a top-notch animation crew for One-Punch Man was no small task.
This problem likely affected Season 3 as well: finding a time window when the chosen studio (which turned out to be J.C.Staff again) could marshal the necessary talent and resources took time. The anime industry has been operating at capacity with many big projects in recent years, so One-Punch Man simply had to get in line and wait its turn for production.
Production Quality Concerns: After the backlash to Season 2’s animation, the pressure was on to make sure Season 3 delivered better results. Season 1’s dazzling fight scenes (thanks to visionary director Shingo Natsume and a dream team of animators) set a high bar. Season 2, under J.C.Staff, was widely seen as a step down. Critics and fans called it “a half-baked jumble of poor and lazy animation” compared to the first season.
The visuals felt static and less fluid; “many fans claim that [Season 2] felt bland and uninspiring, going from the pinnacle of TV anime visuals to looking like just another weekly series,” as one analysis noted bluntly. Ouch. This reception likely made the producers cautious about rushing out Season 3.
They knew that fan expectations were sky-high, and delivering another subpar season could harm the franchise’s reputation. In other words, if it was going to be done, it needed to be done right, which meant giving the animators more time to polish the action sequences and perhaps improving the production process.
There’s even speculation that J.C.Staff (the studio) itself requested extra production time to avoid repeating the quality issues of Season 2. One unconfirmed report claims J.C.Staff asked the production committee for a longer schedule to get Season 3 right, given the complexity of the battles it needs to animate (think gigantic monsters, psychic powers, and insane cinematic fights). This was an ask that, if true, might have contributed to the long delay.
In any case, it’s reasonable to believe that the team took a slower approach intentionally, aiming to recapture some of the magic of Season 1 and redeem the series’ animation quality. As one anime writer argued, considering how difficult certain One-Punch Man scenes are to animate (with intricate effects and physics), “Season 3 needs to be given proper time to achieve its true potential”… a delay that, while painful, could make for a better final product.
Internal and Funding Hurdles: Aside from creative issues, there may have been business-side obstacles. One rumor in the fan community is that One-Punch Man’s anime rights are somewhat unique: the IP is “privately licensed,” meaning creator ONE and artist Murata retain a lot of control, rather than the anime being wholly owned by a giant studio or network.
If true, this would mean that new seasons rely on forming a production committee and securing funding (for example, via streaming licenses, merchandise deals, etc.) rather than a corporate parent automatically greenlighting new episodes. It’s not that One-Punch Man lacked interested investors, but coordinating the financing and partnerships for a high-budget anime can take time, especially without a single company bankrolling it.
During the years in question, the anime industry was also shifting how projects were funded (with global streaming services like Netflix, Hulu, Crunchyroll, and even Disney+ getting involved). We do know that in Season 3’s case, streaming rights ended up split (Hulu got it in the US, Disney+ in some regions, Crunchyroll in others), which suggests a lot of negotiation behind the scenes.
It’s possible the committee waited for the best deal or timing to maximize the show’s return. In short, money and licensing logistics might have caused additional drag on the project’s timeline.
Industry-Wide Challenges (Talent & Conditions): The animation industry itself has been evolving over the last decade, and One-Punch Man’s delays can’t be seen in isolation from that context.
Notably, talent availability became an issue. The new Season 3 director, Shinpei Nagai, recently hinted that budget and labor conditions constrained the production. He lamented that many of Japan’s top animators have been “drawn to [studios] funded by large corporations”, leaving studios like J.C.Staff with a smaller pool of talent. (It’s no secret that studios such as MAPPA, Ufotable, or others with big backers have been snapping up projects and animators, raising the competition.)
Nagai expressed commitment to improving working conditions and training in-house talent at J.C.Staff, but that’s a long-term effort. In the short term, it likely meant Season 3 had to proceed with limited resources compared to the lavish Season 1. Additionally, the late 2010s and early 2020s saw disruptions like the COVID-19 pandemic, which caused many anime productions to slow down or pause in 2020–21.
While we don’t have a direct statement that “COVID delayed One-Punch Man,” it’s very plausible that any early plans for Season 3 were pushed back during that period. Schedule slips tend to cascade, especially if key staff are reassigned to other projects. Overall, a combination of staffing challenges, production bottlenecks, and real-world events created a perfect storm to delay Saitama’s return.
These factors help explain why, despite One-Punch Man’s enduring popularity, Season 3 became a slow burn project. In August 2022, fans finally got the news they’d been waiting for: an official announcement that Season 3 was in the works.
Even then, the anime’s team went mostly radio-silent for a long time after that announcement… another hint that they didn’t want to promise a release until absolutely sure. (Indeed, nearly two years passed between the initial Season 3 announcement and the actual premiere.) During that span, speculation ran rampant.
One persistent rumor claimed the famed Studio MAPPA might take over One-Punch Man, raising fans’ hopes that the next season would have Demon Slayer-level sakuga. In late 2022, a supposed leak on social media “explicitly alleged that ‘Season 3 [is] to be animated by MAPPA!!’”, which sent the fanbase into a frenzy.
When the leak account was suddenly taken down, people even thought it lent credibility to the rumor. However, those hopes were dashed in early 2024 when the first official teaser trailer rolled out and the final title card confirmed that J.C.Staff would return as the animation studio. For some longtime fans, this was “a Saitama-level blow to the hopes” that Season 3 might recapture Season 1’s exact magic.
The general sentiment could be summed up as cautious optimism at best, or outright skepticism at worst. “Unfortunately, it seems fans will have to endure yet another season of J.C. Staff’s lackluster work (and that’s being generous),” one online commentator wrote, reflecting the lingering bitterness over Season 2.
Fan Reactions: Frustration, Rumors, and Hype
Throughout the long hiatus, the One-Punch Man fan community never stayed quiet about their feelings. On Reddit, Twitter, and anime forums, reactions ranged from humorous resignation to intense concern. On the lighthearted side, fans joked that by the time Saitama returned, they might be bald and powerful enough to be Saitama.
Memes circulated about the wait being so long that even Lord Boros (the Season 1 villain) could have traveled back to Earth in the meantime. But beneath the jokes was a very real mix of impatience and apprehension. Would Season 3 be worth it? Would it look as amazing as Season 1 or stumble again? These questions only grew louder as years passed with no trailer.
When at last the new season was confirmed and a 2025 release set, excitement flared, and so did anxiety. Some optimistic fans took the stance of, “Take all the time you need, just give us an awesome season!” They pointed out that animating One-Punch Man’s epic battles is a Herculean task, and if a delay meant better quality, it was a worthy trade-off. Others, however, were less forgiving. By the time the first episode of Season 3 aired in October 2025 (a moment that broke the internet for a day), the fanbase’s scrutiny was at an all-time high.
Initial reactions to Season 3’s premiere were actually quite mixed. While most fans were thrilled just to see Saitama and Genos on screen again, many immediately noticed the animation style and pacing had changed from prior seasons. Some were disappointed that the episode (heavy on setup and dialogue) felt “mostly still frames” and lacked the fluid action they craved.
“For an episode that had almost 0 breathing space… it was mostly still frames. I’m scared how they’ll handle the fights,” one Reddit user wrote in an episode discussion thread.
Others agreed, voicing frustration that after six years of waiting there was “still no excuse” for any stiffness in the animation. Comparisons were made (only half-jokingly) to other anime known for slideshow-like scenes. In short, a segment of the fandom felt let down that the very first episode didn’t immediately blow them away visually.
However, not everyone was so critical. Plenty of viewers struck a more patient tone, noting that Episode 1 was primarily an exposition and recap episode (understandable after such a long gap). These fans pointed out some improvements over Season 2: for instance, the artwork, character designs, and coloring in Season 3 look crisp.
“The visuals themselves (drawings, lighting, color) are better than season 2 so far. Let’s hope the action is good later,” one commenter said, encapsulating cautious optimism. Another fan noted that the first episode “served its purpose as an introduction” and praised details like voice acting and music, hoping that the real test (the big fight scenes to come) would be where the animators put their budget and effort.
In essence, the fanbase has been split between those voicing disappointment (“We waited this long and it’s still not on par with Season 1?!”) and those preaching patience (“At least it’s better than before, and the big moments are yet to come.”).
The intensity of reactions even led to some unfortunate incidents. The new director, Shinpei Nagai, faced harassment on social media from a minority of fans who bombarded him with questions and complaints.
Nagai took to X/Twitter to plead for understanding, reminding people that he and the team were working hard under tight conditions and that while Season 3 might “probably won’t be as good as Season 1,” it still “embodies the passion and ingenuity of the creators”…so fans should give it a fair chance. He also implored fans to stop the harassment, alluding to stressful labor conditions like long hours (“hoping I have time to eat dinner while working,” he mentioned) and the reality of budget limits.
This candid outreach shows how high emotions have run around One-Punch Man’s comeback. Few anime see their staff directly addressing fan expectations in this way, but One-Punch Man’s legacy is so towering that many viewers feel personally invested in how this season turns out. The good news is that as more episodes roll out, some of the knee-jerk pessimism may subside, especially if the team delivers some jaw-dropping fights that remind everyone why they fell in love with this series in the first place.
Season 3 Arrives: What to Expect from the New Season
At long last, in October 2025, One-Punch Man Season 3 premiered (with a special recap episode airing a week beforehand to refresh everyone’s memory). So, what does this long-awaited third season have in store, and how is it shaping up so far? Here’s an overview of the new season:
Continuing the Epic Monster Association Arc: Season 3 picks up right where Season 2 left off, diving into one of the most beloved and intense arcs from the One-Punch Man manga. The Hero Association is facing an all-out war against the Monster Association lurking beneath City Z, and numerous pro heroes (Class S and others) are headed into battle.
At the center of it all is Garou, the “Hero Hunter” who was a major focus of Season 2. Last we saw, Garou had been defeated and captured by monsters; Season 3 will follow his journey further down the dark path. In fact, the official trailer teases a dramatic development: Dr. Genus (of Season 1’s House of Evolution) narrates about humans breaking their “limiter,” and we see that “one such individual… will be none other than Garou,” who begins to transform into a monstrous form.
In other words, fans can expect Garou’s evolution into his most powerful (and sinister) state, leading to an eventual earth-shaking showdown with Saitama himself. This arc is a fan-favorite for its incredible fights and pivotal character moments: in the manga it’s an absolute rollercoaster, so if the anime does it justice, we’re in for a treat.
New Faces in Production, Same Faces in Cast: Behind the scenes, Season 3 features some staff changes aimed at steering the ship in a better direction. While J.C.Staff remains the studio, there’s a new director at the helm: Shinpei Nagai, replacing Season 2’s director (Chikara Sakurai).
Nagai may not be a household name, but he’s been upfront about his dedication to the project. Other key staff from Season 2 have returned. For example, writer Tomohiro Suzuki continues series composition, and veteran Chikashi Kubota is still handling character designs (joined by new co-designer Shinjirou Kuroda).
Essentially, Season 3 is trying to blend experience with fresh energy on the production side. Meanwhile, the voice cast remains consistent, which is great news for continuity. Makoto Furukawa is back as Saitama’s dry deadpan voice, Kaito Ishikawa as earnest cyborg Genos, and so on, including the many heroes and villains we’ve met. You can expect the same character quirks and humor to shine through thanks to these talented seiyuu reprising their roles.
Music and Theme Songs: One-Punch Man is known for its killer theme songs (who can forget the Season 1 opening, “THE HERO!!” by JAM Project, which perfectly captured Saitama’s epic vibe?). In Season 3, JAM Project returns once again for the opening theme, this time with a twist: they are featuring Babymetal on the track, titled “Get No Satisfied!”.
Fans were hyped at the idea of JAM Project’s powerhouse vocals fused with Babymetal’s energy. The ending theme, “Soko ni Aru Akari,” is performed by Makoto Furukawa (who, fun fact, is Saitama’s voice actor pulling double duty as a singer). The music so far maintains that high-adrenaline, rock-inspired tone that One-Punch Man is loved for. Coupled with a cinematic score by returning composer Makoto Miyazaki, the sound of Season 3 aims to pump us up for the on-screen mayhem.
Where to Watch: The rollout of Season 3 reflects how much the anime landscape has changed since 2015. New episodes are streaming on Hulu in the US, on Disney+ in Canada, and on Crunchyroll in Europe/Middle East, among other platforms. Essentially, One-Punch Man is being treated as a premium title with global distribution. This wide availability is a positive sign, as it means the franchise is still seen as a big draw. For fans, it’s also a relief, since you can easily tune in weekly to catch Saitama’s latest exploits (just beware of spoilers on social media each week!).
Early Impressions: As discussed, the first episodes have drawn mixed reactions from fans regarding animation. Some action scenes in the early going have been more limited (likely due to focusing on build-up and strategy among the heroes). But there have been bright spots too.
Viewers have praised certain cuts of animation. For example, flashes of Genos in combat or Tatsumaki (Terrible Tornado) unleashing her psychic powers that show the animators still have some flair. Most importantly, it seems the big fights are yet to come. If you’ve read the manga, you know that huge battles like Tatsumaki vs. Psychos, the S-class heroes vs. monster elites, and of course Saitama vs. Garou, are on the horizon.
Those are the sequences where we really hope the animation team pours in their effort (and budget). The director has hinted that they’re doing their best within constraints, and some fans optimistically speculate that the production might be saving resources for the later fights. Time will tell. For now, casual viewers seem to be enjoying the story and humor such as King’s otaku awkwardness, Saitama’s boredom, and other classic gags are still intact while hardcore animation enthusiasts are in “wait-and-see” mode to judge the season by its most challenging scenes.
One-Punch Man Season 3 has finally arrived, carrying the weight of enormous expectations after such a protracted development. The road to this season was long and fraught with hurdles: changes in studios and staff, a slow trickle of source material, industry competition for animators, and the need to regain fan trust after a middling second outing.
The reasons for the delay make sense in hindsight; it was a perfect storm of creative and logistical factors even if that didn’t make the waiting any easier on the fans. As we enjoy Season 3, it’s worth appreciating the context in which it was made.
The anime industry can be volatile, and One-Punch Man’s journey from Season 2 to Season 3 is a case study in how even top franchises can struggle to get new installments out quickly.
The good news is that Saitama is back, and the story is moving forward. Fans are once again cheering (and yes, nitpicking) together every week as new episodes drop, which brings back that sense of community excitement that only a big shounen series can.
Will Season 3 ultimately live up to the legendary Season 1? Maybe not, as even the director humbly admitted. But it doesn’t have to surpass the original to be enjoyable. If it wraps up the Monster Association arc in satisfying fashion (delivering some hype fights and character moments along the way) then the six-year wait will have been worth it.
And who knows? With the anime industry’s current boom, perhaps the wait for Season 4 (should it be announced) won’t be nearly as long.
One-Punch Man has punched through its production troubles at last, and for fans, getting to see Saitama punch villains again is a reward in itself.